Module 3 Formstorming

Weekly Activity Template

Jiarui Yao/Sunny


Project 3


Module 3

My Workflow and Technical Approach:

Data Acquisition: I used Scaniverse to capture the raw polygonal data for all three subjects.

Data Preparation: The initial scans, which often had uneven geometry and holes (due to factors like glossy surfaces), were first processed in Meshmixer to seal the base and ensure the models were watertight and printable.

Refinement: The key to achieving a clean output was the final geometric refinement in Cinema 4D (C4D). I utilized the Sculpting module's Smooth brush to effectively clean up the noisy surfaces and uneven textures resulting from the scanning process.

Activity 1

This is a red-toned Procreate sketch serving as a prototype for subsequent Braket implementations of Digital Data Portraits. This is 2D-mirror-main template file, functioning as an element planning draft for Digital Data Portraits. This is Braket's code interface, representing the underlying implementation code for Digital Data Portraits. Test1 face tracking website using Braket's code #1 Test1 face tracking website using Braket's code #2 This is a yellow-green-red Procreate sketch, serving as a creative prototype for Digital Data Portraits. This is Braket's code editing interface, functioning as the code workspace for this series of Digital Data Portraits. This is the file list for “2D-mirror-main,” the project file classification for Digital Data Portraits. Test2 face tracking website using Braket's code #1 This is a yellow-green-red Digital Data Portraits variant generated by Braket, adjusted via code. This is a Procreate sketch in cyan-yellow shapes, serving as a design prototype for Digital Data Portraits. This is Braket's code snippet interface, representing the coding component of the cyan-yellow series Digital Data Portraits.  This is the initial visual generated by Braket for the blue-orange series of Digital Data Portraits. This is a blue-orange series Digital Data Portraits variant generated by Braket, rendered via code. This is a further Braket-generated variant of the blue-orange Digital Data Portraits, code-driven. This is a Procreate sketch in cyan-yellow shapes, serving as a design prototype for Digital Data Portraits. This is Braket's code snippet interface, representing the coding component of the cyan-yellow series Digital Data Portraits. This is the visual presentation of the cyan-yellow Digital Data Portraits generated by Braket. This is a cyan-yellow Digital Data Portraits variant generated by Braket, code-generated. This is a cyan-blue-pink Procreate sketch, serving as a creative prototype for Digital Data Portraits. This is a purple-blue-black Procreate sketch, serving as a creative prototype for Digital Data Portraits. This is a Procreate sketch of blue-orange A-shaped elements, serving as supplementary element prototypes for Digital Data Portraits. This is a pink-yellow  Procreate sketch, serving as a creative prototype for Digital Data Portraits. This is a orange-blue  Procreate sketch, serving as a creative prototype for Digital Data Portraits. This is a pink-blue  Procreate sketch, serving as a creative prototype for Digital Data Portraits.

Activity 2

The image shows the initial 3D model of the doll scanned using Scaniverse. The image shows the side view of the scanned doll model within the software. The image shows the on-site environment where Scaniverse performed the 3D scanning of the doll. The image shows a side structural view of the scanned outlet model. The image shows a 3D model of a turntable object scanned using Scaniverse. The image shows a rendered view of the target plush toy model lying on its side against a gray background after scanning with Scaniverse. The image shows the doll undergoing surface refinement after being imported into Cinema 4D. The image shows the physical Disney Princess figurine to be scanned, positioned on a tabletop environment as the scanning subject. The image shows the pink Jellycat plush toy to be scanned, whose spherical structure and surface texture present scanning challenges. The image shows the initial 3D model of the portrait scanned using Scaniverse, revealing the general contours of hair and clothing from a side view. The image shows a collection of initial multi-object 3D models scanned using Scaniverse, including a turntable, plush toys, and figurines. The image shows the 3D model of the princess figurine after scanning with Scaniverse, preserving key details such as the crown, rose, and dress. The image shows the 3D model of the Jellycat plush toy after scanning, with its facial expressions and limb forms preliminarily rendered using a low-poly mesh. The image displays the back cover editing interface in Autodesk Meshmixer for the scanned Jellcat toy model, with blue lines marking areas requiring reconstruction. The image displays the interface for closing the model in Autodesk Meshmixer, with blue lines marking the areas to be filled. The image shows the mesh subdivision interface for a Disney figurine in Cinema 4D.The blue wireframe displays the polygon distribution, while the orange areas indicate selected editable faces. The image shows the surface modification interface for a plush toy model in Cinema 4D, with the mesh lines displaying the smoothing effect after subdivision. The image shows an optimized character model in the C4D multi-view window, with facial symmetry and body proportions adjusted simultaneously in both top and side views. The image shows a half-body portrait 3D model in Cinema 4D with surface modifications applied, featuring a smooth surface finish. The image displays the layout of three optimized models in C4D, positioned on a shared base. The image presents a close-up view of the character and princess models in C4D, showcasing the refined surface details. The image shows the print support and path preview for three models in Ultimaker 2+ printing software. The image shows the print head of the Ultimaker 2+ printer in print-ready status. The image shows the completed 3D-printed models with attached support structures awaiting cleanup. The image shows the 3D-printed finished product after support removal, with all three models displaying their complete appearance.

Reflexive Workshop 1 & 2

In the early hours of the morning, when I
sit at my desk with the lamp on, doing my
homework, inspiration always seems to
flow freely<a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> I took the MBTI test on my laptop, and the
screen displayed my MBTI result as ENFJ.'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> In the photo, my two classmates and I are
casually discussing our respective areas
of expertise in the study room.

Project 3


Final Project 3 Design

This image showcases the final 3D-printed artifact from the DESN 27425 project, where the goal was to explore identity and self-representation using 3D scanning and modeling.

The final piece features three distinct models:

Personal Portrait: A scanned and refined self-portrait.

Symbolic Objects: A round Jellycat plushie and a Disney Princess figurine, chosen for their personal significance regarding friendship and family.

This final arrangement successfully transforms raw, complex data into a simplified, polished form, demonstrating the power of geometric cleanup in bridging the gap between digital scan and physical print.

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